It’s only a
few short months away till the release of Battlefield 4! And while I’m confident that this is one of the games that we are going to go forward with, it’s still cool to learn about some of the things that it’s going to offer. Take a look at the list below on some of the changes being implemented in Battlefield 4 (as far as I know anyway). By the way, all this info I’ve learned here is from other sources (not DICE or EA), so it’s not my fault if this is all wrong. Screw you.
- – VOIP is back. Though I’m not sure how good it will be, I’m still glad that it’s back in. It’s difficult to play tactically when not everyone in your squad can hear each other.
- – Six man squad. This is great since we now can fit all of us in a squad or two. Even if there are 8 of us playing, we can split the squads and lock them to four. Nice!
- – New Game Modes: . . . Have no idea what any of these are. But I know there are some.
- – Suppression has been lowered outside of
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sniper rifles and LMG’s.
- – Aim is more important on this. Bullet deviation is gone! So, aim straight, shoot straight.
- – More destructible environments. Building damage will be more reminiscent of Bad Company than Battlefield 3. Which is weird since they touted how much better BF3 was over BC2.
- – Pre-orders for Battlefield 4 is out selling Call of Duty: Ghosts by a LOT. That’s a good thing in my opinion.
- – Hand held SOFLAM
- – There will be heavy grenade launchers with air burst.
- – Vehicle damage is location specific.
- – Magazine size difference. If you reload when you have 15 bullets left, you don’t magically get to keep those bullets. You’ve thrown the mag away, you lose the ammo.
And there is much more. Want to get the skinny? Take a look at FrankieonPCin1080p below
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